FirstRoom - Mob of the Dead. View Rules. Submit Game. 1 Player. Rank. Players. Round. Platform. 1. InfernoMaarten 38 2. Flo203 36 3. JoanG 34 4. KingKrisZP 31 Galiaahh 31 5. Scatfire 30 PRESO-97 30 Da_Gho 30 Frooostbyte 30 6. Valdasar 29 aTz FuReUr 29 Ekozzx_ 29 7. iiDanny12 28 Tonestone36 28 8. Toker 27 iElmooooooo 27 Redacated 27 No_Futur 27 9. TzT

Mob of the Dead also known as Alcatraz Island and Sunset Strip is the fifteenth chronologically, the second Zombies map. It is included in the second Call of Duty Black Ops II downloadable content pack, Uprising. It was released on April 16, 2013 for Xbox 360 and May 16, 2013 for the PlayStation 3 and PC. Individually, the downloadable content pack costs $ 1200 Microsoft Points, but is also a part of the Season Pass costing $ 4000 Microsoft Points. Mob of the Dead occurs within the infamous Alcatraz Island and includes the Golden Gate Bridge; the juncture of the map is set during the Prohibition-era of America. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome. These mobsters are inmates of Alcatraz and attempt to execute an escape plan during the night of the zombie outbreak. This map introduces a new game mechanic, Afterlife Mode. A player in Afterlife can power various utilities and walk through certain walls to reach areas that are not normally accessible; however, the duration of the Afterlife is limited. Afterlife is necessary for collecting the plane components that are dispersed across the map. Mob of the Dead also features a new boss-like zombie, Brutus. He attacks players and also targets various utilities to disable, including Perk-a-Cola machines, workbenches, traps, and the Mystery Box. The map features a number of buildables, including the returning Zombie Shield and the new Acid Gat Kit and Icarus. Any of the numerous workbenches found around the map may be used to craft these buildables, with the exception of Icarus, which must be built on the roof of the prison. The map also features a new Perk-a-Cola called Electric Cherry, which creates an electric barrier around the player during a reload. Depending on the round, the electric shock can either stun zombies, or kill them. There are three musical Easter eggs currently found; "Rusty Cage" by Johnny Cash, "Where Are We Going" by Malukah, and "Samantha's Lullaby" by Kevin Sherwood. Features[] Mob of the Dead is located on Alcatraz Island during the Prohibition-Era of American history. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome, all of whom are gangsters who have been locked up on Alcatraz and were planning an escape on the night of the outbreak. Zombies on the island have red eyes, and the Mystery Box has a different look with a red glow, indicating that the zombies are not under Samantha's, Richtofen's or Maxis' control. Instead the zombies on this map are controlled by an ancient evil. This map introduces Guard and Prisoner zombies on the island. The map also introduces a new Perk a cola machine called Electric Cherry. This Perk-a-cola temporarily stuns or kills zombies with an electric shock that fires in a relatively short radius around the player. Weapons[] The map features several additions to the players' arsenal. The Uzi and the AK-47 make their debut in Zombies, as well as the M1927. The Death Machine makes a return as a standard Mystery Box weapon instead of being a power-up. The LSAT is also featured, having previously only appeared in Nuketown Zombies. Also returning from Nuketown Zombies is the Fire Sale power-up. There is a new wonder weapon featured, the Blundergat, a hybrid between a Blunderbuss and a Gatling Gun. There is also a unique tomahawk-like weapon, known as Hell's Retriever. The weapon has a red aura and can pierce through multiple zombies before returning to the player once thrown. A secret melee Wonder Weapon called the Golden Spork can also be obtained; it boasts very high damage and is capable of one-hit kills up to round 34. Traps and Utilities[] Purchasable traps also return, having last appeared in Ascension. The map features three new traps the Fan Trap, the Acid Trap, and the Tower Trap; the last of which can be upgraded via Afterlife mode to fire rockets rather than bullets. A new utility is also introduced, the Gondola, which can transport players between the main prison and the docks similarly to the Zipline in Shi No Numa. New Boss[] Mob of the Dead features a new boss zombie, known as Brutus, who can disable perk machines, Icarus, workbenches used to craft buildable items, and the Mystery Box. Reactivating them requires 2000 points, though the cost scales up by 2000 with each utility disabled in a single round. He can be killed, but does not have his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead, making him difficult to kill. Upon death he will drop a power-up. Additionally, Brutus will spawn inside the map if the players spend too much money investing in the Mystery Box. He will also appear randomly throughout various hordes. If Brutus encounters an active trap, he will stop moving for a while and disable the trap. Afterlife Mode[] Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife, new areas and objectives will become available for the player to complete such as unlocking cell doors and activating Perk Machines throughout the map. However, there is a time limit for how long the player can be in the Afterlife; once the blue meter has depleted, the player will be sent out of the Afterlife and revert to a downed state. "Escaping" Alcatraz[] One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge, where the Pack-a-Punch Machine is located. They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode. Easter Eggs[] Pop Goes The Weasel[] "Pop Goes The Weasel" is the primary Easter egg featured on Mob of the Dead, and follows the playable character's attempts to escape the island. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies. It also marks the first time in Zombies that a playable character becomes hostile to the other players. To complete it successfully, players that are controlling Sal, Billy and Finn will have to kill the player controlling Weasel or vice versa. Music Easter Eggs[] The song "Rusty Cage" by Johnny Cash can be played by activating three bottles scattered around the map. One is located on a bookshelf in the library spawn area, another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away behind some crates. As with most of the other music Easter eggs, a strange sound can be heard when the player is near one of the bottles. The song "Where Are We Going" by Kevin Sherwood can also be played. This can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. The player needs to input the numbers "935". The song will then play. The song "Samantha's Lullaby" by Kevin Sherwood can also be played. This can only be done at the start of the game by not moving at all while in Afterlife mode, then bleeding out. Upon death, the start of "Samantha's Lullaby" can be heard remixed with the normal "Game Over" song as the camera pans towards the sky, most likely a reference to the map Moon. "Jump Scare" Easter Egg[] When on the roof where the plane is assembled, the player can activate a "jump scare" Easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR 50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of what appears to be Russman's face will flash up on the screen for a split second, accompanied by a high-pitched scream. Audio Logs[] Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson, reveal information about what had actually occurred at Alcatraz and information about the groups current situation. The Golden Spork[] The Golden Spork is a melee weapon that can be obtained through completing specific actions in a certain order. It is powerful enough to deal one-hit kills up to round 34, making it the second most powerful melee weapon in Zombies behind the upgraded One Inch Punch in Origins. "Brutus 115" Easter Egg[] To activate the Easter Egg, you must find the number counter and enter in the number '115', upon entering Brutus can be heard shouting "Not this time!" or "Maybe next time" in a hushed wisper. The number will then change to '666'. Eventually it will then shift back to normal as if nothing had happened. No other effects occur during and after the easter egg has been activated. The '666' is a reference to the devil which controls the zombies on Mob of the Dead.

Itkinda depends on whether you are open to be introduced to a zombie experience with more features than zombie killing, the random item box and perks. I personally think Mob of the Dead is an amazing map. Great atmosphere and cool backstory, cool buildables and easter egg. Hence I'd strongly recommend it if you're willing to try.

Atomix last edited by I played mob of the dead recently and i did everything i could do solo, got the golden spork and hell's redeemer. I too thought there was a problem with the copy of the map but I tried again, I spent round 25, 26 and 27 on the brigde only killing zombies and the warden with the hell's retriver and after that it worked. So in conclusion, stay on the bridge for a couple of rounds and ONLY use Hell's Retriver.

Iplayed mob of the dead recently and i did everything i could do solo, got the golden spork and hell's redeemer. I too thought there was a problem with the copy of the map but I tried again, I spent round 25, 26 and 27 on the brigde only killing zombies and the warden with the hell's retriver and after that it worked. So in conclusion, stay on the bridge for a couple of rounds and

Pop Goes The Weasel is unarguably the most difficult and tedious achievement that’s included in the Mob of the Dead zombie map for Black Ops 2. It’s really so annoying that there would be no reason to do it… except the whopping 100 gamerscore it nets you. Black Ops 2 Mob of the Dead Pop Goes The Weasel Easter Egg Walkthrough Step 1 and 2 To complete the achievement, you need to fully build the airplane Read our How To Build Plan Guideon the roof and also obtain the Hell’s Retriever tomahawk Easter Egg weapon Read our Hell’s Retriever Guide to get this secret weapon. Once you have all of those we can begin the lengthy process. Step 3 First of all you need to use the aircraft along with your teammates to crash land on the bridge. From here, immediately use the electric chairs to return to the island. Step 4 Alright now that you’re back in the prison blocks, search the prison cells around the warden’s office. One of them should have a green and blue poster on the back wall. Use the Hell’s Retriever on this poster and it will burn off, revealing something behind it. Step 5 Use the nearby electric panel to enter the Afterlife and check the hallway behind you at right angles to the hallway to the cell to find a new portal that takes you behind the cell we were looking at earlier. There is a crack in the ground here with a corpse holding a spoon. Zap the spoon with your lightning attack and it should disappear and you’ll hear some spooky laughter. Step 6 Once all that is done you need to collect a total of six invisible blue skulls. The skulls can only be seen in the Afterlife and can only be collected in physical form. Once you find a skull, you can throw the Hell’s Retriever at then to make them come to you. Here are the locations of the skulls The first skull is located down the Gondola. Look up past the Gondola’s path to spot this skull on a tall yellow light. Near the same location, look across the water in the Afterlife for a small unreachable dock. The skull is located on the third wooden post from the right. Through an opening on the left side of the roof, you can see two corners of the prison in the distance. The closer corner is where the skull is hidden. Peek out the window in the Warden’s Office to see a house outside. This skull can be grabbed from the house’s roof, in the top left corner. You’ll find this one across from the library. It actually occupies the same space as an actual real life skull in a locked cell. This last skull is found at the far end of the cafeteria, look into the kitchen past the counter. Look on the left wall, the skull is hidden above a metal table. Step 7 Now that you have all the skulls, you need to make some more trips to the bridge. Take the airplane and use the electric chairs to return two more times, making the total number of trips three. Step 8 After the third return, head down to the Citadel Tunnels. Go to the panel with the changing numbers on it. You need to input a set of codes now. After each set the code will scramble itself, so you know the input was successful. Here are the numbers 101 872 386 481 Step 9 Now something special will happen. As you make your way from the tunnels back to the roof, you will see these glowing lights in the way. When you touch the lights everything goes black and white and a voiceover begins that tells you some histories about the place. It’s some really cool exposition so I’d listen carefully. Step 10 Finally, you and your teammates all need to enter afterlife mode, head up to the roof, and board the plane. There is a small scene after which you will be awarded your achievement. Congratulations. Related Topics

AnimatedMusic Video Parody of "Mob Of The Dead" MORE VIDEO GAME PARODIES→
Home Xbox 360 Shooter Call Of Duty Black Ops 2 ZOMBIE GUIDESBLACK OPS 2 TRANZIT GUIDEREVOLUTION DLC DIE RISE GUIDEVENGEANCE DLC BURIED GUIDEThe zombies are back but this time, instead of going around and around in a non-stop circle, it’s a race to try and escape them. The new Mob of the Dead mode, from the Call of Duty Black Ops 2 Uprising DLC, lets up to four players make a break from their cells on Alcatraz Island and try and gain their freedom by finding parts to build a plane. Aside from the plane parts needed, there are other items that you can find and build as you fight off the waves of the undead, including things like shields and traps. It’s a new take on the zombie mode with some familiar faces and gameplay that is very similar to previous modes. With this guide, we’ll show you where and how to get the items needed and how to make your way off the island safe and WARDEN'S KEYThe first thing that you’ll need to do to make your escape is to locate and grab the Warden’s key from the cell block. The only real tricky thing about this is that the key can appear in two different places and which one it will be located in is random. The two places it can appear are either outside the cafeteria or outside of the Warden’s Office, both on the bottom floor of the LOCATION 1To get the key outside of the cafeteria, you’ll need to exit through the grey door from the starting area and follow it up the next stairs to the next area. If the key is there, you will see it hanging on the left side from an electrified hook. Make your way down to the ground floor and across from the showers door, there will be an electrical panel to use to enter the afterlife. Zap yourself and you will then see a portal open above you, across from the electrical box. Sprint and levitate up to get through it and then go to the left to find an electrical panel there to zap. Shoot it and that will lower the key, allowing you to grab it when you return to your LOCATION 2The other location where the key may be is through the same grey door, except this time you will need to have enough money to go through another door, which is located on the second floor, up the stairs and down the catwalk, to the right of where the other key is also located, across from the showers. Once you go through the second door, continue all the way to the end and you will see the electrified key hanging from the hook above in the corner. To get the key, use the electrical panel on the corner across from the Warden’s Office and a portal will appear above, and directly across from the panel. Jump up through it and go to the left to find the electrical panel. Zap it and the key will now drop down for you to 1 SHOWERSTo access the first part, you will need to open the door to the showers. Go to the electrical box where the key 1 is located. Zap yourself to enter the afterlife and then go through the portal located to the left of the MP5 on the wall. Run through the opening to the end, after jumping up on the pipes. Then turn around, and run back and up to the upper level of the pipes. Once you reach the end here, zap the volt machine and it will open the gate to the showers which is directly across from where your body will be when you return to that you are back up, head down the stairs through the now open gate and you’ll see the washing machine in the back corner. Open the gate with the Warden’s Key and then go all the way to the other side of the shower room to find the electrical box there. Zap yourself and then fly back to the washing machine room and shock the volt machine to the right to turn on the power. Return to your body and then go back to the washing machine and turn it on. As it spins, the room will turn steamy and a horde of zombies will attack, including most likely a Brutus, a hulking zombie that takes massive amounts of damage and will show up every once in a 2 CITADELFor the next part, head to the Citadel Tunnels which you can either access through the Showers or through the stairs leading down to the left of the Warden’s Office. When you reach the Citadel, there will be a spiral staircase that circles an elevator in the center, leading down to a door and a set of numbers on a board behind a lock. Use the Warden’s Key to unlock the numbers panel and then pay to unlock the door at the bottom. Make your way back up to the top of the spiral and use the electrical box there to enter the back down the spiral stairs and look on the left side for three numbers that you will pass on the way down. When you reach the numbers panel, shock each number section so that the number match the ones you saw on the way down. A timer will now start and you will either need to return to your body quickly or have another person run through the door at the bottom and go down the stairs and down the hallway to the left, all the way to the end where the elevator will arrive. Open the cage and grab the part off the elevator 3 DOCKSOnce you reach the Docks, either via the gondola on the third floor or through the hallway at the bottom of the Citadel, there will be a fenced in area to the right side, across from the bottom of the ramp and large set of stairs. To enter the fenced area, use the Warden’s Key and then within the first fenced area, there will be an electrical box and a volt machine. If you are playing solo, you can just zap into the afterlife and then shock the volt machine to open the gate, however if you are playing with more people, you will need to have two people enter the first caged area, one then will enter the afterlife, shock the volt meter, and then the other player will need to run and grab the part out of the second caged area. It’s a simple part to get, but can be a little tricky without good communication between team 4 WARDEN'S OFFICEInside the Warden’s Office, you will see a room on the right side that has an electrified door. The part will be inside here, but to get it, you will need to shock three electrical panels that are in the Generator Room, down beside the docks. In the large room between the Docks and the Citadel, there will be a bunch of electrical panels, the same type you shocked to lower the Warden’s Key. You will need to shock the three panels that are lit up. There will be two in the Generator Room and then a third that will be through a portal at the far end of the room to hit as the three panels are hit, you will then need to return to your body and return to the Warden’s Office to enter the small office and grab the part off the table. To open the Warden’s Office, you will need to basically do the same thing as when you get the Warden’s Key from spot 2, except you will need to go to the right when you float through the portal and find the volt machine there to shock which will then open the Warden’s Office door, allowing you access to the now accessible 5 INFIRMARYFor this last part, you will be able to get it just before you head up to the roof, through the Infirmary. You can reach the infirmary through either the door in the cafeteria or by following the catwalk behind the Electric Cherry machine on the third floor in the center of the cell block. When you enter the Infirmary, follow the corridors leading to the roof and just before you reach the stairs leading up, there will be a glass cabinet on the right side. Use the Warden’s key to open it and grab the final part. Now that you have the part, enter the afterlife again using the electrical box there, and go through the portal located in the tiled hallway a couple rooms over and follow the narrow passage to the roof. Once there, shock the volt machine next to the door and it will open giving you access to the you have returned to your body and either you or each player has a part of the plane, they will then need to head to the roof of the prison through the Infirmary. In the center of the roof, you will see a ramp where once you are close to it, will be prompted to build. Once you have all 5 parts combined, the plane will be built and each player will need to hop on by the rear of it. Once on, it will then take you on a ride across the San Francisco Bay where you will crash into the Golden Gate Bridge. Once you and your team - or at least those made it to the plane, as you can see in the image above, I was left behind -arrive on the bridge, you will then have to fight off more zombies. For your troubles there is a Pack-a-Punch machine on the bridge to give your weapons a major boost. You will also notice that there are a series of electric you have had enough of the bridge, you can sit in the electric chair and be taken back to Alcatraz where this time, instead of finding 5 plane parts to escape the prison, you will need to find 5 fuel cans. The fuel cans can be found in the same places as the plane parts were the first time, but thankfully this time around, you don’t need to use any fancy tricks to reach them and they can easily be picked up and returned to the TO GET THE HELL'S RETRIEVER WEAPONTo find the red glowing tomahawk known as Hell’s Retriever, you will need to feed 5 zombies to the three Hell Hounds that are spread throughout the prison and that will appear when you kill a zombie in front of them. Once the hounds are active, the zombies that you kill near the hound’s head will get sucked into its mouth and be chomped on. Once you have fed 5 bodies to the wall-bound heads, you will then be able to add this awesome weapon in your HOUND 1 B BLOCKThis first hound can be found in between cell block C and B near the starting spawn area. Go through the cage door at the library and then up the ramp to the right. Here at the Broadway signs you will see an orange marking on the wall of a hound head around the right corner. Hang out here and wait for a zombie to arrive and then kill it in front of the marking. Let the hound suck up 5 more and then it will disappear leaving a glowing mark on the HOUND 2 DOCKSThe second hound can be found at the docks, on the wall near the crafting bench, and just to the left of the door that leads to the Generator Room. Repeat the same thing for this hound head that you did the previous, and again, once it is full, it will disappear leaving behind a glowing orange mark on the HOUND 3 INFIRMARYThe third and final hound can be found in the Infirmary, directly beside the locked up part needed for the plane, and to the left of the door to the roof. As with the previous hounds, kill a zombie in front of it to activate it and then kill more to feed it. Once it is full and it disappears, it too, will leave an orange glowing mark on the that all three hounds have been fed and have disappeared, you can go and grab the Hell’s Retriever. To find it, go down to the showers and go through the door found on the far side between the electrical box and the washing machine. Follow the corridor there all the way to the end and there will now be an open wall underneath the banner of three hound heads with the tomahawk inside, glowing and looking all pretty. Jeff McAllister is a freelance journalist who has contributed to GamesRadar+ over the years. You'll typically find his byline associated with deep-dive guides that are designed to help you scoop up collectibles and find hidden treasures in some of the biggest action and RPG games out there. Be sure to give Jeff a thanks in the comments while you're completing all of those tricky Achievements and Trophies.

Helloles gens. donc je crée ce topic afin que tout le monde puisse exposer ses theories en Zombies sur la map : MOB OF THE DEAD Je calme les rageux Menu. Actualités. Quoi de neuf Activités générales Auteurs. Forums. Nouveaux messages Tendances Rechercher un forum. Quoi de neuf . Nouveaux messages Nouveaux services Nouveaux messages de

Outside of my day job as a project manager for a construction company, I am an avid gamer with a great passion for "Call of Duty."Solo Strategy GuideScreenshot COD, Black Ops 2You will need an arsenal in order to achieve high rounds in Alcatraz, Mob of the Dead. Many of the objectives can be difficult as the rounds progress. In order to increase your chances of success, it is essential that you complete the objectives as early as I will list the tasks in the order that I will complete them. In order to finish in a timely manner, I will work on several objectives at the same time. The descriptions below will explain how I manage multiple objectives at the same the Zombie Shield Feed the Beast get Hell's Retriever Collect the plane parts Collect the Crystal Skulls Build the Acid Gat Kit Build the plane Upgrade the Blundergat Upgrade Hell's Retriever Upgrade the Blundergat using the Acid Gat Kit Get the Golden Spork Train in the Cafeteria You get 20 points for each grenade you throw in the lava COD, Black Ops 2Feed the Beast in order to get Hell's RetrieverScreenshot COD, Black Ops 2Lower the key by shooting electricity at the electrical COD, Black Ops 2Start a Solo Game in AlcatrazThe first objective on my list is to build the Zombie Shield. I like having the shield because it protects my back and allows me to get out of sticky situations. However, the parts for the shield are located on the Docks and the Citadel will need to open multiple doors which will require us to accumulate some points first. There are two wolf heads between the start location and the shield parts. In order to save time, it makes sense to accumulate points by killing zombies in the area of the wolf have three limitations that can prevent you from completing objectives quickly. You have a limited amount of Afterlives, points available, and zombies. You can overcome these limitations by killing zombies in the proper areas, getting the most out of each Afterlife, and proper point 1Your objective in round one is to accumulate the maximum amount of available points for use in future rounds. You will also be picking up the M14 since it will allow you to avoid buying an expensive gun early in the your handgun to kill zombies. Shoot them five times and then stab them. Try to shoot the zombies in a line in order to save bullets. If you shoot them in a line you can shoot each zombie in the line an additional three times before stabbing you revive yourself open the cell door in the first room. Buy the M14. Wait until the zombies are through the windows and grab the double points power-up. Kill the zombies. After the last zombie is dead build a window before the round ends. If you do the previous steps quickly you should be able to get double points for boards you add. Open the door that leads to the center of the Cell Blocks. Round 2Your objective in round two is to continue to accumulate points while feeding the beast. As a side objective, you will also start to utilize your you still have handgun rounds, shoot each zombie eight times and then stab them. If you are out of handgun rounds shoot each zombie once with the M14 and then shoot to ContinueRead More From LevelskipLook for the case for the Acid Gat Kit on the table. Go to the center of the Cell Blocks, in the area that a red wolf head is painted on the wall. Throw your four grenades in the lava pit. You will get 20 points for each grenade. Kill the zombies, one at a time, in the area that the wolf will collect them. Wait until the wolf is done eating and has howled before killing the next zombie. Don't kill the last zombie or even shoot it. Shooting it one time can cause it to die if you move out of its range. Go through the room you started in and continue to the area by the front door of the Cafeteria. The Warden's Key might be in this area. Look for the case for the Acid Gat Kit. Go into Afterlife. If the Warden's Key is in this area lower it first. If it is not, skip to the next step. Go through the portal by the steps and power the door to the Showers. If your Afterlife meter is almost empty then skip the next step. Power the Voltmeter that opens the cell door. Revive yourself. Pick up the key if it was in this area. Go back to the center of the Cell Blocks. Open the Door that leads to the Warden's Office. Go to the closed doorway of the Warden's Office. The Warden's Key might be in this area. Look for the case for the Acid Gat Kit. Go into Afterlife Lower the Warden's Key. If the Warden's Key is not in this area then skip this step. Go through the second portal and power the Warden's Door. Go into the Warden's Office and give power to Speed Cola. If your Afterlife meter is almost empty skip the next step. Power up the Volt Meter that opens the cell door. It is located past the steps. Revive yourself. Pick up the key if it was in this area. Kill the last zombie. If the wolf is not completely fed, kill the zombie close to the wolf head. Stand by the double points that were in the cell door that you opened by the Warden's Office. Round 3In this round, your objective is to accumulate the points that you will need to open doors and ride the Gondola down to the Docks. You will also utilize your two Afterlives to power up multiple items. If the wolf in the Cell Blocks is not completely fed then make sure you finish it on this zombies by shooting them twice with your M14 and then stabbing until you see the first zombie and then quickly grab the double points and move out from the bottom of the stairway. Kill zombies until there are only two left. Do not shoot the last two at all. Open the door that leads to the top level of the Cell Blocks. Move to the electrical box on the top floor. Go into Afterlife. Power up Electric Cherry and the Gondola. Revive yourself. Take the Gondola to the Docks. Go to the lower level of the Docks and pick up the dolly for the Zombie Shield. Open the gate that requires the Warden's Key. Enter that area and enter Afterlife. Power up the Volt Meter that is next to the electrical box. Go up to the top level of the Docks and power up Jugger-Nog. Revive yourself. Pick up the Tanks for the plane. Kill the two zombies by the wolf head. Screenshot COD, Black Ops 2Screenshot COD, Black Ops 2The Docks and Citadel TunnelsThere are multiple objectives to complete on the Docks. By the time you reach this area of the map, your biggest limitation is will want to complete these objectives as soon as possible, but it is difficult to complete these within a specific round. You might need to stop between these steps in order to accumulate on the Docks you will want to watch your bullets and buy Jugger-Nog. Do not buy Jugger-Nog unless you have plenty of bullets or the ability to purchase a gun from the zombies by the wolf head until the wolf is fed. Open the door and enter the electrical room. Find the clamp for the Zombie Shield. Go into Afterlife and turn off the electricity to the three electrical panels. Revive yourself. Open the door to the Citadel Tunnels. Open the door to the spiral stairway Pick up the last part for the shield. Open the cage that blocks the Combo Switch. Go into Afterlife at the top of the spiral stairway. Enter the code in the Combo Switch. Collect the Rigging for the plane. Open the door in the Citadel Tunnels that is closest to Double Tap. Go back into the Cell Blocks. The Shield and Hell's RetrieverNext, we will finish the Zombie Shield and open Hell's Retriever. I prefer to build the shield in the Cafeteria because it is where I will eventually run a the door to the Cafeteria. Build the Zombie Shield on the Building Station. Pick up the shield. Open the door to the Infirmary. Pick up the acid bottle for the Acid Gat Kit. Pick up the Control Valve for the Plane. Enter Afterlife and open the Roof. Kill zombies by the wolf head in the Infirmary until the beast is fully fed. Go down to the Citadel Tunnels and equip Hell's Retriever. Screenshot COD, Black Ops 2The Plane and the Crystal SkullsWe want to get to the Bridge as early as possible. Getting there early will make it easier to upgrade Hell's Retriever and get the Golden Spork. If you have enough points accumulated you should also get a good weapon and your the door between the Citadel Tunnels and the Showers. Open the gate in the Showers that requires the Warden's Key. Go into the Warden's Office. Pick up the Part to the Acid Gat Kit. Collect the Crystal Skull. Open the gate and pick up the Engine for the plane. Go back to the Showers. Enter Afterlife and power up the Washing machine and Double Tap. Trigger the washing machine and survive the wave of zombies. Pick up the Uniforms for the plane. Travel to the Docks. Get the two Crystal Skulls. Go back to the Cell Blocks and get the Crystal Skull that is in the Cell. Build the Acid Gat Kit by Electric Cherry. Build the Plane. Get the Crystal Skull from the Roof. Pick up your Blundergat in the Warden's Office. Fly to the Bridge. Screenshot COD, Black Ops 2Screenshot COD, Black Ops 2Upgrading Hell's Retriever and getting the Golden SporkThe Golden Spork will allow you to clear zombies quickly out of your way. Combined with Hell's Retriever it gives you a method for killing zombies while conserving will want to get the kills you need on the Bridge, and then get back to the prison and finish these last two steps. If you upgrade your Blundergat it will automatically become the upgraded version of the Acid Gat when you use the kit to upgrade it at least 30 kills with Hell's Retriever. Upgrade your Blundergat in the Pack-A-Punch Machine. Go back to the prison using an electric chair. Revive yourself. Upgrade the Blundergat using the Acid Gat Kit. Throw Hell's Retriever through the poster. Enter Afterlife by the Warden's Office and zap the spoon. Throw Hell's Retriever at the spoon in the Cafeteria Stir the Bathtub. Throw Hell's Retriever into the lava pit Kill Zombies in the Showers with the Acid Gat until the end of the round. At the beginning of the next round enter Afterlife and pick up the upgraded Hell's Retriever. Revive yourself. Continue to kill zombies in the Showers with your Acid Gat until you hear the laughing. Go to the Infirmary and pick up your Golden Spork. Running a Train in the CafeteriaBy now you should be a walking arsenal. If your secondary gun is not upgraded then I suggest collecting the gas cans and going back to the Bridge. I also suggest buying Claymores and picking up a new Zombie Shield every time your's will now be able to run a train in the Cafeteria. This is where you should spend the bulk of the game. There are four zombie entry points, three windows, and the main entrance. Follow the tips below to utilize your weapons in order to increase your chance of achieving high a single zombie is in your path, stab it with the Golden Spork. Use Hell's Retriever as often as possible. Charge it while you are moving and then turn around and throw it towards the train. Aim for the head for maximum damage. Using this weapon will prevent you from running out of bullets in your other weapons. Don't kill zombies too fast. It can create a stream of zombies that will block your path. If you get into trouble, run out of the room and trigger the Acid Trap. If you are using heavy guns hold a Claymore in your hand when gathering a train. This will allow you to move faster, and you can drop the Claymore if you run into trouble. If you are cornered shoot the zombies with your Acid Gat. Then pull out your Zombie Shield to protect you from the acid. If Brutus arrives, don't panic. You can run him around with your train. Use Hell's Retriever to take him out quickly. Aim for the head. Minecraftexprt14 on October 13, 2016That is helpful, but you are missing something, so I'll tell them. Get any kind of sniper, go to the bridge, and aim at the fireworks. Some people may have done this, so, HUSH, if you have done this, of on September 29, 2016Protip You can get the blundergat from the box before doing crystal skulls and then by doing that you can have both the acid gat and the on January 01, 2016When i stab i alwaRyan from Manchester on June 21, 2015New to this game, but looking forward to applying your strategy. Thanks.DJohn Reid-Roberts from Boston, Massachusetts on May 05, 2013Hmm looks like I have some new competition on here ; haha

Mobof the Dead: Ray Gun Mark 2, Blundergat; Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb; Origins: Ray Gun Mark 2, Monkey Bomb; High Round Fix. Download. Jet Gun and traps now work past round 155; Player movement now matches console speed; Bank set to full; Upgraded AN-94 in locker; All persistent upgrades granted

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